More than 350 pages of horrific conspiracies, clues, and breath-taking, terrifying adventure - coming in three volumes detailing the events and characters of the Nocturnum campaign. Enjoy the acclaimed Nocturnum campaign in its entirety. Do not wait for the night to fall.
A conspiracy of destruction. A blast of ill will from an ancient god. A hunt and a chase from the heartland of America and into the doom that waits in the East. A horrific jouney to the brink of sanity that lingers at the end of the world.
The setting of Call of Cthulhu is a darker version of our world, based on H. P. Lovecraft's observation (from his short essay, Supernatural Horror in Literature) that "The oldest and strongest emotion of mankind is fear, and the strongest kind of fear is fear of the unknown." There are three primary eras of the original (BRP) game: the 1920s, the setting of many of Lovecraft's stories; the 1890s Gaslight supplements, a blend of occult and Holmesian mystery and mostly set in England; and modern conspiracy (Cthulhu Now). Recent additions include 1000 AD (Cthulhu: Dark Ages), 23rd Century (Cthulhu Rising) and Roman times (Cthulhu Invictus). The protagonists may also travel to places that are not of this earth, represented in the Dreamlands (which can be accessed through dreams as well as being physically connected to the earth), as well as travel to other planets or the voids of space.
The players take the roles of ordinary people drawn into the realm of the mysterious: detectives, criminals, scholars, artists, war veterans, etc. Often, happenings begin innocently enough, until more and more of the workings behind the scenes are revealed. As the characters learn more of the true horrors of the world and the irrelevance of humanity, their sanity (represented by 'Sanity Points', abbreviated SAN) inevitably withers away. Call of Cthulhu has a reputation as a game in which it is quite common for a player character to die in gruesome circumstances or end up in a mental institution. Unlike in most other role-playing games, eventual triumph of the players is not assumed. [wikipedia]
In 1987 Chaosium issued the supplement titled Cthulhu Now, a collection of rules, supplemental source materials and scenarios for playing Call of Cthulhu in the present day. This proved to be a very popular alternative milieu, so much so that much of the supplemental material is now included in the core rule book. Pagan Publishing has released a series of supplements in a similar vein, by the name Delta Green, that is also set in the present day
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