Introduction/Theme
The game is settled in the world of Westeros, and is based on the well-known books by R. R. Martin - which have been also transferred into an awesome and successful TV-Series (already 3 seasons available). The board game really manages to create a great and exciting atmosphere (near to the original), where the famous Houses of Westeros are fighting for the Iron Throne - with weapons, with diplomacy and against the scary Wildlings.
Components
3-6 players, 60 min
Designer: Christian T. Petersen
Published by: Heidelberger Spieleverlag, Fantasy Flight Games
Category: Fantasy, Wargame, Negotiation, Area Movement
Game of Thrones @ boardgamegeek.com
r
*
The game is settled in the world of Westeros, and is based on the well-known books by R. R. Martin - which have been also transferred into an awesome and successful TV-Series (already 3 seasons available). The board game really manages to create a great and exciting atmosphere (near to the original), where the famous Houses of Westeros are fighting for the Iron Throne - with weapons, with diplomacy and against the scary Wildlings.
Components
The box comes with long living, high-quality material.
Beside a huge board (Map of Westeros), lots of simple miniatures (footmen,
knights, ships and siege engines) are in there as well as cards and tokens and
six nice player screens (used for secretly planning the next moves). The
beautiful and improved design adds also to the atmospheric experience.
Gameplay
Gameplay
The game itself is split into 10 rounds, whereas the
player wins who owns the most areas at the end. Each round consists of three
phases:
1) Westeros Phase - used for special events mainly, e.g. for managing the Wildling threat
1) Westeros Phase - used for special events mainly, e.g. for managing the Wildling threat
2) Planning
Phase - each player assigns orders secretly (!) to his armies, alliances can be
agreed on (but are never binding!)
3) Action
Phase - all orders are revealed simultaneously, movements & battles take place and are resolved
Battles are resolved with cards, therefore no luck is
involved. In general you need to carefully plan which castles/areas to defend,
how to handle area limits, how to most efficiently use your influence tokens,
and very important: Which alliances make most sense at what time, and who can
be trusted?
Conclusion
Conclusion
The 2nd edition comes not only with improved design and
revised rules, but now contains the expansions which have had to be bought
separately in the past. The game has strategic depth, has no luck involved, covers
military conflict as well as diplomacy and alliances (and breaking them!) - and
all of this in the well-known and beloved world of Westeros with their mighty
Houses. You need to go through medium-complex rules, although most of them are
clear and consistent after the first games. A very, very good game which
ensures long time fun and excitement.
From the producer: King Robert Baratheon is dead, and the lands of Westeros
brace for battle. Can you claim the Iron Throne? Designed for ages 14 and up, A
Game of Thrones: The Board Game Second Edition is a classic game of warfare,
diplomacy, and intrigue for three to six players. Taking control of the
well-known characters from George R.R. Martin's beloved fantasy series, players
must fight for dominance of the realm. Will you take power through force,
coerce your way onto the throne with persuasive speeches, or rally the
townsfolk to your side? With opportunities for strategic planning, masterful
diplomacy, and clever card play, this game gives you a host of ways to spread your
influence over Westeros.
3-6 players, 60 min
Designer: Christian T. Petersen
Published by: Heidelberger Spieleverlag, Fantasy Flight Games
Category: Fantasy, Wargame, Negotiation, Area Movement
Game of Thrones @ boardgamegeek.com
r
*
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